13-18: Games / Creative media work

"The course deals with digital games and creative media work for young people between the ages of 13 and 18 and their importance for young people. It gives an overview of the different game genres and platforms as well as possibilities for creative media work at home. Furthermore, the course shows opportunities, risks, and challenges of digital games for young people.

The course is modularised and makes it possible to offer and conduct a media educational parents' evening on the topic of "Games and creative media work (13-18 years)" at educational (leisure) institutions. Learning is promoted through helpful practical materials and the supportive environment on the internet. The course consists of three modules, which are accompanied throughout by tips, practical exercises, and feedback questions."


 

All modules from this course:

  • Digital games are an important part of young people's leisure time activities. Parents can therefore no longer avoid dealing with the topic of gaming. As a future MediaParent consultant, you will learn what influences games have on young people and what challenges and risks are associated with them. You will learn how digital games can be assessed by adults and receive recommendations for media education at home that you can give to parents.
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  • Creative media work is best suited to promote media literacy and provides a good balance to pure media consumption. It encourages young people to be curious and active and is a lot of fun. In this module, you will learn what young people learn through creative media work and what advantages it offers in promoting media literacy. Furthermore, you will learn about different ways in which media can be used actively and creatively in the family.
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  • Prepare to plan a parents' evening on the topic of games and creative media work in relation to the 13-18 age group. We will guide you step by step and give you advice.
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